19 lines
536 B
C++
19 lines
536 B
C++
// Copyright 2016 Mookie. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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/**
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* Customization for the EBPlayerWeaponController details panel
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* Now simplified since the controller is a scene component with direct positioning
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*/
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class FEBPlayerWeaponControllerCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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// IDetailCustomization interface
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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}; |