// Copyright 2016 Mookie. All Rights Reserved. #pragma once #include "CoreMinimal.h" #include "IDetailCustomization.h" /** * Customization for the EBPlayerWeaponController details panel * Now simplified since the controller is a scene component with direct positioning */ class FEBPlayerWeaponControllerCustomization : public IDetailCustomization { public: static TSharedRef MakeInstance(); // IDetailCustomization interface virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override; };