b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
57 lines
1017 B
C++
57 lines
1017 B
C++
#include "stdafx.h"
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#include "HtmlString.h"
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#include <iomanip>
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HtmlString::HtmlString(wstring text, eMinecraftColour hexColor, bool italics, bool indent)
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{
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this->text = escapeXML(text);
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this->color = hexColor;
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this->italics = italics;
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this->indent = indent;
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}
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wstring HtmlString::ToString()
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{
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std::wstringstream ss;
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if (indent)
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{
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ss << L" ";
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}
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if (italics)
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{
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ss << "<i>";
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}
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eMinecraftColour color = this->color == eMinecraftColour_NOT_SET ? eHTMLColor_7 : this->color;
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ss << L"<font color=\"#" << std::setfill(L'0') << std::setw(6) << std::hex << app.GetHTMLColor(color) << L"\">" << text << "</font>";
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if (italics)
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{
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ss << "</i>";
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}
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return ss.str();
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}
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wstring HtmlString::Compose(vector<HtmlString> *strings)
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{
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if (strings == NULL) return L"";
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std::wstringstream ss;
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for(int i = 0; i < strings->size(); i++)
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{
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ss << strings->at(i).ToString();
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// Add a break if there's another line
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if (i + 1 < strings->size())
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{
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ss << L"<br>";
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}
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}
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return ss.str();
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} |