b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
64 lines
1.1 KiB
C++
64 lines
1.1 KiB
C++
#include "stdafx.h"
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#include <iostream>
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#include "InputOutputStream.h"
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#include "PacketListener.h"
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#include "SetTimePacket.h"
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SetTimePacket::SetTimePacket()
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{
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gameTime = 0;
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dayTime = 0;
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}
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SetTimePacket::SetTimePacket(__int64 gameTime, __int64 dayTime, bool tickDayTime)
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{
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this->gameTime = gameTime;
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this->dayTime = dayTime;
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// 4J: We send daylight cycle rule with host options so don't need this
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/*if (!tickDayTime)
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{
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this->dayTime = -this->dayTime;
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if (this->dayTime == 0)
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{
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this->dayTime = -1;
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}
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}*/
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}
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void SetTimePacket::read(DataInputStream *dis) //throws IOException
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{
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gameTime = dis->readLong();
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dayTime = dis->readLong();
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}
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void SetTimePacket::write(DataOutputStream *dos) //throws IOException
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{
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dos->writeLong(gameTime);
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dos->writeLong(dayTime);
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}
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void SetTimePacket::handle(PacketListener *listener)
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{
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listener->handleSetTime(shared_from_this());
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}
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int SetTimePacket::getEstimatedSize()
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{
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return 16;
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}
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bool SetTimePacket::canBeInvalidated()
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{
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return true;
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}
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bool SetTimePacket::isInvalidatedBy(shared_ptr<Packet> packet)
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{
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return true;
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}
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bool SetTimePacket::isAync()
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{
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return true;
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} |