b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
40 lines
1.2 KiB
C++
40 lines
1.2 KiB
C++
#pragma once
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#include "AbstractContainerMenu.h"
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class FurnaceTileEntity;
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class FurnaceMenu : public AbstractContainerMenu
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{
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// 4J Stu Made these public for UI menus, perhaps should make friend class?
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public:
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static const int INGREDIENT_SLOT = 0;
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static const int FUEL_SLOT = 1;
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static const int RESULT_SLOT = 2;
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static const int INV_SLOT_START = FurnaceMenu::RESULT_SLOT + 1;
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static const int INV_SLOT_END = FurnaceMenu::INV_SLOT_START + 9 * 3;
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static const int USE_ROW_SLOT_START = FurnaceMenu::INV_SLOT_END;
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static const int USE_ROW_SLOT_END = FurnaceMenu::USE_ROW_SLOT_START + 9;
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private:
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shared_ptr<FurnaceTileEntity> furnace;
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public:
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FurnaceMenu(shared_ptr<Inventory> inventory, shared_ptr<FurnaceTileEntity> furnace);
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private:
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int tc;
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int lt;
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int ld;
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public:
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virtual void addSlotListener(ContainerListener *listener);
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virtual void broadcastChanges();
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virtual void setData(int id, int value);
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virtual bool stillValid(shared_ptr<Player> player);
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virtual shared_ptr<ItemInstance> quickMoveStack(shared_ptr<Player> player, int slotIndex);
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// 4J Added looped param
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virtual shared_ptr<ItemInstance> clicked(int slotIndex, int buttonNum, int clickType, shared_ptr<Player> player, bool looped = false);
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};
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