b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
21 lines
435 B
C++
21 lines
435 B
C++
#pragma once
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#include "UIControl_Base.h"
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class UIControl_Button : public UIControl_Base
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{
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private:
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IggyName m_funcEnableButton;
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public:
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UIControl_Button();
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virtual bool setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName);
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void init(UIString label, int id);
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//void init(const wstring &label, int id) { init(UIString::CONSTANT(label), id); }
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virtual void ReInit();
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void setEnable(bool enable);
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}; |