b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
20 lines
606 B
C++
20 lines
606 B
C++
#pragma once
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#include "MobRenderer.h"
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class BatModel;
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class BatRenderer : public MobRenderer
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{
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static ResourceLocation BAT_LOCATION;
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int modelVersion;
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public:
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BatRenderer();
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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protected:
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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virtual void scale(shared_ptr<LivingEntity> mob, float a);
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virtual void setupPosition(shared_ptr<LivingEntity> mob, double x, double y, double z);
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virtual void setupRotations(shared_ptr<LivingEntity> mob, float bob, float bodyRot, float a);
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}; |