b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
21 lines
543 B
C++
21 lines
543 B
C++
#pragma once
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class ChestTileEntity;
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class EnderChestTileEntity;
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class Tile;
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class EntityTileRenderer
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{
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public:
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static EntityTileRenderer *instance;
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private:
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shared_ptr<ChestTileEntity> chest;
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shared_ptr<ChestTileEntity> trappedChest;
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shared_ptr<EnderChestTileEntity> enderChest;
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public:
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EntityTileRenderer();
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void render(Tile *tile, int data, float brightness, float alpha, bool setColor = true, bool useCompiled = true); // 4J - added setColor parameter and alpha for chest in the crafting menu, and added useCompiled
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};
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