b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
17 lines
479 B
C++
17 lines
479 B
C++
#pragma once
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#include "..\Minecraft.World\DefaultDispenseItemBehavior.h"
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class Projectile;
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class AbstractProjectileDispenseBehavior : public DefaultDispenseItemBehavior
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{
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public:
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shared_ptr<ItemInstance> execute(BlockSource *source, shared_ptr<ItemInstance> dispensed);
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protected:
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virtual void playSound(BlockSource *source);
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virtual shared_ptr<Projectile> getProjectile(Level *world, Position *position) = 0;
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virtual float getUncertainty();
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virtual float getPower();
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}; |