b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
73 lines
1.6 KiB
C++
73 lines
1.6 KiB
C++
#pragma once
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#include "UIScene.h"
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class UIScene_HowToPlayMenu : public UIScene
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{
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private:
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enum EControls
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{
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eControl_Buttons,
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};
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enum eHTPButton
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{
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eHTPButton_WhatsNew = 0,
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eHTPButton_Basics,
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eHTPButton_Multiplayer,
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eHTPButton_Hud,
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eHTPButton_Creative,
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eHTPButton_Inventory,
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eHTPButton_Chest,
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eHTPButton_Crafting,
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eHTPButton_Furnace,
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eHTPButton_Dispenser,
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eHTPButton_Brewing,
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eHTPButton_Enchantment,
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eHTPButton_Anvil,
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eHTPButton_FarmingAnimals,
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eHTPButton_Breeding,
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eHTPButton_Trading,
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eHTPButton_Horses,
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eHTPButton_Beacons,
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eHTPButton_Fireworks,
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eHTPButton_Hoppers,
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eHTPButton_Droppers,
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eHTPButton_NetherPortal,
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eHTPButton_TheEnd,
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#ifdef _XBOX
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eHTPButton_SocialMedia,
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eHTPButton_BanningLevels,
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#endif
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eHTPButton_HostOptions,
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eHTPButton_Max,
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};
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static unsigned int m_uiHTPButtonNameA[eHTPButton_Max];
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static unsigned int m_uiHTPSceneA[eHTPButton_Max];
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UIControl_ButtonList m_buttonListHowTo;
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UI_BEGIN_MAP_ELEMENTS_AND_NAMES(UIScene)
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UI_MAP_ELEMENT( m_buttonListHowTo, "HowToList")
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UI_END_MAP_ELEMENTS_AND_NAMES()
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public:
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UIScene_HowToPlayMenu(int iPad, void *initData, UILayer *parentLayer);
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virtual EUIScene getSceneType() { return eUIScene_HowToPlayMenu;}
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virtual void updateTooltips();
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virtual void updateComponents();
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virtual void handleReload();
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protected:
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// TODO: This should be pure virtual in this class
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virtual wstring getMoviePath();
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public:
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// INPUT
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virtual void handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled);
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protected:
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void handlePress(F64 controlId, F64 childId);
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}; |