b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
32 lines
632 B
C++
32 lines
632 B
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIScene_Timer.h"
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UIScene_Timer::UIScene_Timer(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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initialiseMovie();
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// In normal usage, we want to hide the new background that's used during texture pack reloading
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if(initData == 0)
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{
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m_controlBackground.setVisible(false);
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}
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}
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wstring UIScene_Timer::getMoviePath()
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{
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return L"Timer";
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}
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void UIScene_Timer::reloadMovie(bool force)
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{
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// Never needs reloaded
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}
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bool UIScene_Timer::needsReloaded()
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{
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// Never needs reloaded
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return false;
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} |