b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
49 lines
1.1 KiB
C++
49 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.entity.h"
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#include "MobSpawnerTile.h"
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MobSpawnerTile::MobSpawnerTile(int id) : BaseEntityTile(id, Material::stone, isSolidRender() )
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{
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}
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shared_ptr<TileEntity> MobSpawnerTile::newTileEntity(Level *level)
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{
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return shared_ptr<MobSpawnerTileEntity>( new MobSpawnerTileEntity() );
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}
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int MobSpawnerTile::getResource(int data, Random *random, int playerBonusLevel)
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{
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return 0;
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}
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int MobSpawnerTile::getResourceCount(Random *random)
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{
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return 0;
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}
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bool MobSpawnerTile::isSolidRender(bool isServerLevel)
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{
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return false;
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}
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bool MobSpawnerTile::blocksLight()
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{
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return false;
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}
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void MobSpawnerTile::spawnResources(Level *level, int x, int y, int z, int data, float odds, int playerBonusLevel)
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{
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Tile::spawnResources(level, x, y, z, data, odds, playerBonusLevel);
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// also spawn experience if the block is broken
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{
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int magicCount = 15 + level->random->nextInt(15) + level->random->nextInt(15);
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popExperience(level, x, y, z, magicCount);
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}
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}
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int MobSpawnerTile::cloneTileId(Level *level, int x, int y, int z)
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{
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return 0;
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} |