b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
56 lines
1.6 KiB
C++
56 lines
1.6 KiB
C++
#pragma once
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using namespace std;
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class Particle;
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class Level;
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class Textures;
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class Entity;
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class Random;
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using namespace std;
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class ParticleEngine
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{
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private:
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static ResourceLocation PARTICLES_LOCATION;
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static const int MAX_PARTICLES_PER_LAYER = 200; // 4J - reduced from 4000
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static const int MAX_DRAGON_BREATH_PARTICLES = 1000;
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static const int MAX_FIREWORK_SPARK_PARTICLES = 2000;
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public:
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static const int MISC_TEXTURE = 0;
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static const int TERRAIN_TEXTURE = 1;
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static const int ITEM_TEXTURE = 2;
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static const int ENTITY_PARTICLE_TEXTURE = 3;
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static const int DRAGON_BREATH_TEXTURE = 4; // 4J Added
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static const int TEXTURE_COUNT = 5;
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// Brought forward from Java 1.8
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static const int TRANSLUCENT_LIST = 0;
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static const int OPAQUE_LIST = 1;
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static const int LIST_COUNT = 2;
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protected:
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Level *level;
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private:
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deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT][LIST_COUNT]; // 4J made three arrays to cope with simultaneous two dimensions
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Textures *textures;
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Random *random;
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public:
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ParticleEngine(Level *level, Textures *textures);
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~ParticleEngine();
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void add(shared_ptr<Particle> p);
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void tick();
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void render(shared_ptr<Entity> player, float a, int list);
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void renderLit(shared_ptr<Entity> player, float a, int list);
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void setLevel(Level *level);
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void destroy(int x, int y, int z, int tid, int data);
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void crack(int x, int y, int z, int face);
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// 4J - Brought forward from Java 1.8
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void markTranslucent(shared_ptr<Particle> particle);
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void markOpaque(shared_ptr<Particle> particle);
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void moveParticleInList(shared_ptr<Particle> particle, int source, int destination);
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wstring countParticles();
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}; |