b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
720 B
C++
35 lines
720 B
C++
#pragma once
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#include "Model.h"
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#include "ModelPart.h"
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class DragonModel : public Model
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{
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public:
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static const int MODEL_ID = 4;
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private:
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ModelPart *head;
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ModelPart *neck;
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ModelPart *jaw;
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ModelPart *body;
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ModelPart *rearLeg;
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ModelPart *frontLeg;
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ModelPart *rearLegTip;
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ModelPart *frontLegTip;
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ModelPart *rearFoot;
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ModelPart *frontFoot;
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ModelPart *wing;
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ModelPart *wingTip;
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float a;
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public:
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ModelPart *cubes[5];
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DragonModel(float g);
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void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
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virtual void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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private:
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float rotWrap(double d);
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}; |