b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "stdafx.h"
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#include "..\Minecraft.Client\MinecraftServer.h"
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#include "..\Minecraft.Client\ServerLevel.h"
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#include "net.minecraft.commands.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.storage.h"
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#include "net.minecraft.network.packet.h"
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#include "ToggleDownfallCommand.h"
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EGameCommand ToggleDownfallCommand::getId()
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{
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return eGameCommand_ToggleDownfall;
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}
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int ToggleDownfallCommand::getPermissionLevel()
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{
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return LEVEL_GAMEMASTERS;
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}
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void ToggleDownfallCommand::execute(shared_ptr<CommandSender> source, byteArray commandData)
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{
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doToggleDownfall();
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logAdminAction(source, ChatPacket::e_ChatCustom, L"commands.downfall.success");
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}
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void ToggleDownfallCommand::doToggleDownfall()
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{
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MinecraftServer::getInstance()->levels[0]->toggleDownfall();
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MinecraftServer::getInstance()->levels[0]->getLevelData()->setThundering(true);
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}
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shared_ptr<GameCommandPacket> ToggleDownfallCommand::preparePacket()
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{
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return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_ToggleDownfall, byteArray() ));
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} |