b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
29 lines
788 B
C++
29 lines
788 B
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "DaylightDetectorTileEntity.h"
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DaylightDetectorTileEntity::DaylightDetectorTileEntity()
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{
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}
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void DaylightDetectorTileEntity::tick()
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{
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if (level != NULL && !level->isClientSide && (level->getGameTime() % SharedConstants::TICKS_PER_SECOND) == 0)
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{
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tile = getTile();
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if (tile != NULL && dynamic_cast<DaylightDetectorTile *>(tile) != NULL)
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{
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((DaylightDetectorTile *) tile)->updateSignalStrength(level, x, y, z);
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}
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}
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}
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// 4J Added
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shared_ptr<TileEntity> DaylightDetectorTileEntity::clone()
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{
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shared_ptr<DaylightDetectorTileEntity> result = shared_ptr<DaylightDetectorTileEntity>( new DaylightDetectorTileEntity() );
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TileEntity::clone(result);
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return result;
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} |