b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
18 lines
472 B
C++
18 lines
472 B
C++
#include "stdafx.h"
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#include "Attribute.h"
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const int Attribute::AttributeNames [] =
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{
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IDS_ATTRIBUTE_NAME_GENERIC_MAXHEALTH,
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IDS_ATTRIBUTE_NAME_GENERIC_FOLLOWRANGE,
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IDS_ATTRIBUTE_NAME_GENERIC_KNOCKBACKRESISTANCE,
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IDS_ATTRIBUTE_NAME_GENERIC_MOVEMENTSPEED,
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IDS_ATTRIBUTE_NAME_GENERIC_ATTACKDAMAGE,
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IDS_ATTRIBUTE_NAME_HORSE_JUMPSTRENGTH,
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IDS_ATTRIBUTE_NAME_ZOMBIE_SPAWNREINFORCEMENTS,
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};
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int Attribute::getName(eATTRIBUTE_ID id)
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{
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return AttributeNames[id];
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} |