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BallisticsDocs/Source/EasyBallisticsEditor/Public/EBPhysicalMaterialCustomization.h
T
2025-07-02 22:40:58 -07:00

32 lines
999 B
C++

// Copyright 2016 Mookie. All Rights Reserved.
#pragma once
#include "CoreMinimal.h"
#include "IDetailCustomization.h"
#include "DetailLayoutBuilder.h"
#include "DetailCategoryBuilder.h"
#include "DetailWidgetRow.h"
#include "Widgets/Input/SButton.h"
#include "Widgets/Text/STextBlock.h"
#include "PhysicalMaterials/PhysicalMaterial.h"
#include "EBBulletProperties.h"
class FEBPhysicalMaterialCustomization : public IDetailCustomization
{
public:
static TSharedRef<IDetailCustomization> MakeInstance();
virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
private:
FReply OnAssignBallisticProperties();
FReply OnCreateBallisticProperties();
FReply OnEditBallisticProperties();
TWeakObjectPtr<UPhysicalMaterial> PhysicalMaterialPtr;
IDetailLayoutBuilder* DetailBuilderPtr;
UEBMaterialPropertiesAsset* GetBallisticProperties(UPhysicalMaterial* PhysMat) const;
void SetBallisticProperties(UPhysicalMaterial* PhysMat, UEBMaterialPropertiesAsset* Properties);
};