52 lines
1.1 KiB
C#
52 lines
1.1 KiB
C#
// Copyright 2016 Mookie. All Rights Reserved.
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using UnrealBuildTool;
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public class EasyBallisticsEditor : ModuleRules
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{
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public EasyBallisticsEditor(ReadOnlyTargetRules Target) : base(Target)
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{
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PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
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PublicDependencyModuleNames.AddRange(new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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"UnrealEd",
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"AssetTools",
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"EditorWidgets",
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"EasyBallistics",
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"PhysicsCore",
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"ComponentVisualizers",
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"EditorStyle",
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"EditorSubsystem",
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"LevelEditor",
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"SceneOutliner",
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"InputCore",
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"Slate",
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"SlateCore"
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});
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PrivateDependencyModuleNames.AddRange(new string[] {
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"PropertyEditor",
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"WorkspaceMenuStructure",
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"DesktopPlatform",
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"ToolMenus",
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"Json",
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"DetailCustomizations",
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"ActorPickerMode",
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"SceneDepthPickerMode",
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"ViewportInteraction",
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"MeshPaint",
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"ContentBrowser",
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"AssetRegistry",
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"EditorScriptingUtilities",
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"EditorInteractiveToolsFramework",
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"InteractiveToolsFramework",
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"EngineSettings",
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"RenderCore",
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"RHI",
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"Projects"
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});
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}
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} |