// Copyright 2016 Mookie. All Rights Reserved. using UnrealBuildTool; public class EasyBallisticsEditor : ModuleRules { public EasyBallisticsEditor(ReadOnlyTargetRules Target) : base(Target) { PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs; PublicDependencyModuleNames.AddRange(new string[] { "Core", "CoreUObject", "Engine", "UnrealEd", "AssetTools", "EditorWidgets", "EasyBallistics", "PhysicsCore", "ComponentVisualizers", "EditorStyle", "EditorSubsystem", "LevelEditor", "SceneOutliner", "InputCore", "Slate", "SlateCore" }); PrivateDependencyModuleNames.AddRange(new string[] { "PropertyEditor", "WorkspaceMenuStructure", "DesktopPlatform", "ToolMenus", "Json", "DetailCustomizations", "ActorPickerMode", "SceneDepthPickerMode", "ViewportInteraction", "MeshPaint", "ContentBrowser", "AssetRegistry", "EditorScriptingUtilities", "EditorInteractiveToolsFramework", "InteractiveToolsFramework", "EngineSettings", "RenderCore", "RHI", "Projects" }); } }