32 lines
999 B
C++
32 lines
999 B
C++
// Copyright 2016 Mookie. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "IDetailCustomization.h"
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#include "DetailLayoutBuilder.h"
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#include "DetailCategoryBuilder.h"
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#include "DetailWidgetRow.h"
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#include "Widgets/Input/SButton.h"
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#include "Widgets/Text/STextBlock.h"
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#include "PhysicalMaterials/PhysicalMaterial.h"
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#include "EBBulletProperties.h"
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class FEBPhysicalMaterialCustomization : public IDetailCustomization
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{
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public:
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static TSharedRef<IDetailCustomization> MakeInstance();
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virtual void CustomizeDetails(IDetailLayoutBuilder& DetailBuilder) override;
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private:
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FReply OnAssignBallisticProperties();
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FReply OnCreateBallisticProperties();
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FReply OnEditBallisticProperties();
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TWeakObjectPtr<UPhysicalMaterial> PhysicalMaterialPtr;
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IDetailLayoutBuilder* DetailBuilderPtr;
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UEBMaterialPropertiesAsset* GetBallisticProperties(UPhysicalMaterial* PhysMat) const;
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void SetBallisticProperties(UPhysicalMaterial* PhysMat, UEBMaterialPropertiesAsset* Properties);
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}; |