RM
This commit is contained in:
@@ -1 +1,48 @@
|
||||
# EasyBall82fd3adc895fV23
|
||||
# EasyBallistics Plugin v2.83
|
||||
|
||||
**Advanced Ballistics Simulation for Unreal Engine 5.6**
|
||||
|
||||
EasyBallistics is the most comprehensive ballistics simulation plugin for Unreal Engine, providing realistic projectile physics, material interactions, and advanced weapon systems.
|
||||
|
||||
## 🎯 Key Features
|
||||
|
||||
- **Mathematical Ballistics**: Physics-based penetration and ricochet calculations
|
||||
- **Spalling System**: Secondary fragment generation on impact
|
||||
- **Event-Driven Architecture**: Modern ballistic impact component system
|
||||
- **Physical Material Integration**: Seamless UE5 workflow with smart material recognition
|
||||
- **Multiplayer Ready**: Full replication support with client-side prediction
|
||||
- **Performance Optimized**: Object pooling and LOD systems for high-performance scenarios
|
||||
|
||||
## 📚 Documentation
|
||||
|
||||
Complete documentation is available in the `/docs` directory, including:
|
||||
|
||||
- **Getting Started**: Installation and quick start guide
|
||||
- **Core Concepts**: Mathematical ballistics, spalling, and impact systems
|
||||
- **Advanced Guides**: Multiplayer, performance optimization, and editor integration
|
||||
- **API Reference**: Complete function and class documentation
|
||||
- **Tutorials**: Step-by-step implementation guides
|
||||
|
||||
## 🚀 Quick Start
|
||||
|
||||
1. Enable the EasyBallistics plugin in your project
|
||||
2. Create bullet properties assets for your projectiles
|
||||
3. Configure material response maps for realistic interactions
|
||||
4. Add ballistic impact components to target objects
|
||||
5. Start firing with realistic ballistic behavior!
|
||||
|
||||
See the [Quick Start Guide](docs/docs/getting-started/quick-start.md) for detailed instructions.
|
||||
|
||||
## 🔧 Version 2.83 Highlights
|
||||
|
||||
- **New Ballistic Impact System**: Event-driven impact handling
|
||||
- **Enhanced Editor Integration**: Asset factories and smart material recognition
|
||||
- **Advanced Spalling**: Physics-based fragment generation
|
||||
- **Mathematical Ballistics**: Taylor-Hopkinson and Recht-Ipson calculations
|
||||
- **Performance Improvements**: 25% reduction in memory usage, 15% FPS improvement
|
||||
|
||||
## 💡 Support
|
||||
|
||||
- **Documentation**: [Complete guide in /docs](docs/docs/intro.md)
|
||||
- **API Reference**: [Detailed API documentation](docs/docs/api/overview.md)
|
||||
- **Troubleshooting**: [Common issues and solutions](docs/docs/troubleshooting.md)
|
||||
|
||||
Reference in New Issue
Block a user