ede2dee772
This commit refactors the organ simulation to enable dynamic interactions between organs, replacing the previous "faked" or hardcoded connections.
Key changes include:
- Major Refactoring: Changed the `Organ::update` method signature to `update(Patient& patient, double deltaTime_s)`, allowing organs to access the shared patient state and other organs. This was propagated to all organ classes.
- Blood Chemistry Model: Introduced a central `Blood` struct in the `Patient` model to track shared resources like oxygen, CO2, glucose, and toxins.
- Organ System Interconnections:
- Lungs & Brain: Lungs now perform gas exchange affecting the blood. The brain consumes O2, produces CO2, and its GCS is affected by hypoxia/hypercapnia.
- Liver-Gallbladder: Gallbladder now receives bile directly from the liver's production rate.
- Digestive System: Stomach passes chyme to the intestines, which absorb glucose into the blood. The pancreas responds to blood glucose changes.
- Renal System: Kidneys' GFR is now influenced by the heart's aortic pressure, and they produce urine that fills the bladder directly.
- Cardiovascular & Neurological: The heart rate responds to hypoxia, and the brain uses live aortic pressure from the heart.
- Comprehensive Test Scenario: Updated the main example to include a 60-second simulation with a meal and a lung injury event to verify the new interconnected system.
This creates a more realistic and scalable physiological simulation framework where organ behaviors are emergent from their interactions.
81 lines
2.7 KiB
C++
81 lines
2.7 KiB
C++
#include "MedicalLib/Bladder.h"
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#include "MedicalLib/Patient.h"
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#include <random>
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#include <algorithm>
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#include <sstream>
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#include <iomanip>
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Bladder::Bladder(int id)
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: Organ(id, "Bladder"),
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currentState(MicturitionState::FILLING),
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currentVolume_mL(50.0),
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pressure_cmH2O(5.0),
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internalSphincterClosed(true) {}
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void Bladder::update(Patient& patient, double deltaTime_s) {
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// Simple pressure model: pressure increases with volume
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pressure_cmH2O = (currentVolume_mL / capacity_mL) * 60.0;
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// State machine
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switch (currentState) {
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case MicturitionState::FILLING:
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if (currentVolume_mL > capacity_mL * 0.8 || pressure_cmH2O > pressureThreshold_cmH2O) {
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currentState = MicturitionState::FULL;
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}
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break;
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case MicturitionState::FULL:
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// For demo, automatically start voiding after 10 seconds in FULL state
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static double timeInFullState = 0.0;
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timeInFullState += deltaTime_s;
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if (timeInFullState > 10.0) {
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currentState = MicturitionState::VOIDING;
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internalSphincterClosed = false;
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timeInFullState = 0.0;
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}
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break;
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case MicturitionState::VOIDING:
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double voidingRate_ml_per_s = 15.0;
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currentVolume_mL -= voidingRate_ml_per_s * deltaTime_s;
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if (currentVolume_mL <= 0) {
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currentVolume_mL = 0;
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currentState = MicturitionState::FILLING;
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internalSphincterClosed = true;
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}
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break;
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}
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}
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void Bladder::addUrine(double amount_ml) {
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if (currentState != MicturitionState::VOIDING) {
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currentVolume_mL += amount_ml;
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currentVolume_mL = std::clamp(currentVolume_mL, 0.0, capacity_mL);
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}
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}
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std::string Bladder::stateToString(MicturitionState state) const {
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switch (state) {
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case MicturitionState::FILLING: return "Filling";
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case MicturitionState::FULL: return "Full";
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case MicturitionState::VOIDING: return "Voiding";
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default: return "Unknown";
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}
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}
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std::string Bladder::getSummary() const {
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std::stringstream ss;
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ss.precision(1);
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ss << std::fixed;
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ss << "--- Bladder Summary ---\n"
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<< "State: " << stateToString(currentState) << "\n"
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<< "Volume: " << getVolume() << " / " << capacity_mL << " mL\n"
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<< "Pressure: " << getPressure() << " cmH2O\n";
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return ss.str();
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}
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// --- Getters Implementation ---
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double Bladder::getVolume() const { return currentVolume_mL; }
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double Bladder::getPressure() const { return pressure_cmH2O; }
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MicturitionState Bladder::getCurrentState() const { return currentState; }
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