ede2dee772
This commit refactors the organ simulation to enable dynamic interactions between organs, replacing the previous "faked" or hardcoded connections.
Key changes include:
- Major Refactoring: Changed the `Organ::update` method signature to `update(Patient& patient, double deltaTime_s)`, allowing organs to access the shared patient state and other organs. This was propagated to all organ classes.
- Blood Chemistry Model: Introduced a central `Blood` struct in the `Patient` model to track shared resources like oxygen, CO2, glucose, and toxins.
- Organ System Interconnections:
- Lungs & Brain: Lungs now perform gas exchange affecting the blood. The brain consumes O2, produces CO2, and its GCS is affected by hypoxia/hypercapnia.
- Liver-Gallbladder: Gallbladder now receives bile directly from the liver's production rate.
- Digestive System: Stomach passes chyme to the intestines, which absorb glucose into the blood. The pancreas responds to blood glucose changes.
- Renal System: Kidneys' GFR is now influenced by the heart's aortic pressure, and they produce urine that fills the bladder directly.
- Cardiovascular & Neurological: The heart rate responds to hypoxia, and the brain uses live aortic pressure from the heart.
- Comprehensive Test Scenario: Updated the main example to include a 60-second simulation with a meal and a lung injury event to verify the new interconnected system.
This creates a more realistic and scalable physiological simulation framework where organ behaviors are emergent from their interactions.
80 lines
1.9 KiB
C++
80 lines
1.9 KiB
C++
#pragma once
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#include "Organ.h"
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#include <string>
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#include <vector>
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/**
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* @brief Represents the current digestive state of the stomach.
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*/
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enum class GastricState {
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EMPTY,
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FILLING,
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DIGESTING,
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EMPTYING
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};
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/**
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* @brief Represents the mixture of partially digested food and gastric juices.
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*/
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struct Chyme {
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double volume_mL;
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double acidity_pH;
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};
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/**
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* @brief Represents the Stomach with a more detailed physiological model.
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*/
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class MEDICAL_LIB_API Stomach : public Organ {
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public:
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/**
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* @brief Constructor for the Stomach class.
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* @param id The ID of the organ.
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*/
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Stomach(int id);
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/**
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* @brief Updates the stomach state over a time interval.
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* @param patient A reference to the patient object.
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* @param deltaTime_s The time elapsed in seconds.
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*/
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void update(Patient& patient, double deltaTime_s) override;
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/**
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* @brief Gets a string summary of the stomach's state.
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* @return A string containing the stomach's state.
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*/
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std::string getSummary() const override;
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/**
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* @brief Adds a substance (e.g., a bolus from the esophagus) to the stomach.
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* @param volume_mL The volume of the substance.
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*/
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void addSubstance(double volume_mL);
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// --- Getters for Gastric State ---
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/** @brief Gets the current gastric state. */
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GastricState getCurrentState() const;
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/** @brief Gets the current volume of contents in the stomach in mL. */
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double getVolume() const;
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/** @brief Gets the current pH of the stomach contents. */
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double getAcidity() const;
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private:
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// --- Helper to convert enum to string ---
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std::string stateToString(GastricState state) const;
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// --- Physiological Parameters ---
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GastricState currentState;
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double currentVolume_mL;
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double currentPh;
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double gastricJuiceSecretionRate_ml_per_s;
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double emptyingRate_ml_per_s;
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// --- Simulation State ---
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const double capacity_mL = 1500.0;
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};
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