ede2dee772
This commit refactors the organ simulation to enable dynamic interactions between organs, replacing the previous "faked" or hardcoded connections.
Key changes include:
- Major Refactoring: Changed the `Organ::update` method signature to `update(Patient& patient, double deltaTime_s)`, allowing organs to access the shared patient state and other organs. This was propagated to all organ classes.
- Blood Chemistry Model: Introduced a central `Blood` struct in the `Patient` model to track shared resources like oxygen, CO2, glucose, and toxins.
- Organ System Interconnections:
- Lungs & Brain: Lungs now perform gas exchange affecting the blood. The brain consumes O2, produces CO2, and its GCS is affected by hypoxia/hypercapnia.
- Liver-Gallbladder: Gallbladder now receives bile directly from the liver's production rate.
- Digestive System: Stomach passes chyme to the intestines, which absorb glucose into the blood. The pancreas responds to blood glucose changes.
- Renal System: Kidneys' GFR is now influenced by the heart's aortic pressure, and they produce urine that fills the bladder directly.
- Cardiovascular & Neurological: The heart rate responds to hypoxia, and the brain uses live aortic pressure from the heart.
- Comprehensive Test Scenario: Updated the main example to include a 60-second simulation with a meal and a lung injury event to verify the new interconnected system.
This creates a more realistic and scalable physiological simulation framework where organ behaviors are emergent from their interactions.
74 lines
1.9 KiB
C++
74 lines
1.9 KiB
C++
#pragma once
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#include "Organ.h"
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#include <string>
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#include <vector>
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/**
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* @brief Represents the state of esophageal muscle contraction.
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*/
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enum class PeristalsisState {
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IDLE,
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CONTRACTING,
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RELAXING
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};
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/**
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* @brief Represents a small mass of chewed food.
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*/
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struct Bolus {
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double volume_mL;
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double position_cm; // Position from the top of the esophagus
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};
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/**
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* @brief Represents the Esophagus with a more detailed physiological model.
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*/
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class MEDICAL_LIB_API Esophagus : public Organ {
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public:
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/**
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* @brief Constructor for the Esophagus class.
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* @param id The ID of the organ.
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*/
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Esophagus(int id);
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/**
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* @brief Updates the esophagus state over a time interval.
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* @param patient A reference to the patient object.
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* @param deltaTime_s The time elapsed in seconds.
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*/
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void update(Patient& patient, double deltaTime_s) override;
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/**
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* @brief Gets a string summary of the esophagus's state.
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* @return A string containing the esophagus's state.
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*/
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std::string getSummary() const override;
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/**
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* @brief Initiates a swallow.
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* @param bolusVolume_mL The volume of the bolus being swallowed.
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*/
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void initiateSwallow(double bolusVolume_mL);
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// --- Getters for Esophageal State ---
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/** @brief Gets the current state of peristalsis. */
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PeristalsisState getCurrentState() const;
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/** @brief Checks if a bolus is currently being swallowed. */
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bool isSwallowing() const;
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private:
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// --- Helper to convert enum to string ---
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std::string stateToString(PeristalsisState state) const;
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// --- Physiological Parameters ---
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PeristalsisState currentState;
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double lowerEsophagealSphincterTone; // Pressure in mmHg
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// --- Simulation State ---
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std::vector<Bolus> activeBoli;
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const double length_cm = 25.0; // Average length of esophagus
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};
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