ede2dee772
This commit refactors the organ simulation to enable dynamic interactions between organs, replacing the previous "faked" or hardcoded connections.
Key changes include:
- Major Refactoring: Changed the `Organ::update` method signature to `update(Patient& patient, double deltaTime_s)`, allowing organs to access the shared patient state and other organs. This was propagated to all organ classes.
- Blood Chemistry Model: Introduced a central `Blood` struct in the `Patient` model to track shared resources like oxygen, CO2, glucose, and toxins.
- Organ System Interconnections:
- Lungs & Brain: Lungs now perform gas exchange affecting the blood. The brain consumes O2, produces CO2, and its GCS is affected by hypoxia/hypercapnia.
- Liver-Gallbladder: Gallbladder now receives bile directly from the liver's production rate.
- Digestive System: Stomach passes chyme to the intestines, which absorb glucose into the blood. The pancreas responds to blood glucose changes.
- Renal System: Kidneys' GFR is now influenced by the heart's aortic pressure, and they produce urine that fills the bladder directly.
- Cardiovascular & Neurological: The heart rate responds to hypoxia, and the brain uses live aortic pressure from the heart.
- Comprehensive Test Scenario: Updated the main example to include a 60-second simulation with a meal and a lung injury event to verify the new interconnected system.
This creates a more realistic and scalable physiological simulation framework where organ behaviors are emergent from their interactions.
58 lines
2.0 KiB
C++
58 lines
2.0 KiB
C++
#include "MedicalLib/Spleen.h"
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#include "MedicalLib/Patient.h"
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#include <random>
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#include <algorithm>
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#include <sstream>
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#include <iomanip>
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// Helper function for random fluctuations
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static double getFluctuation(double stddev) {
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static std::random_device rd;
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static std::mt19937 gen(rd());
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std::normal_distribution<> d(0, stddev);
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return d(gen);
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}
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Spleen::Spleen(int id) : Organ(id, "Spleen") {
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// Initialize pulp components
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redPulp = {1.0, 0.5};
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whitePulp = {1500.0, 500.0};
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}
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void Spleen::update(Patient& patient, double deltaTime_s) {
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// In a real model, these values would change in response to infection or disease.
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// For now, we just simulate minor fluctuations around a healthy baseline.
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// Red pulp fluctuations
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redPulp.filtrationRate += getFluctuation(0.01);
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redPulp.rbcBreakdownRate += getFluctuation(0.005);
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// White pulp fluctuations
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whitePulp.lymphocyteCount += getFluctuation(1.0);
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whitePulp.macrophageCount += getFluctuation(0.5);
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// Clamp to healthy ranges
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redPulp.filtrationRate = std::clamp(redPulp.filtrationRate, 0.9, 1.1);
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redPulp.rbcBreakdownRate = std::clamp(redPulp.rbcBreakdownRate, 0.45, 0.55);
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whitePulp.lymphocyteCount = std::clamp(whitePulp.lymphocyteCount, 1400.0, 1600.0);
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whitePulp.macrophageCount = std::clamp(whitePulp.macrophageCount, 450.0, 550.0);
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}
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std::string Spleen::getSummary() const {
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std::stringstream ss;
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ss.precision(1);
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ss << std::fixed;
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ss << "--- Spleen Summary ---\n"
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<< "--- Red Pulp ---\n"
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<< "Filtration Rate: " << redPulp.filtrationRate << "\n"
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<< "RBC Breakdown Rate: " << getRbcBreakdownRate() << "\n"
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<< "--- White Pulp ---\n"
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<< "Lymphocyte Count: " << getLymphocyteCount() << " million\n"
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<< "Macrophage Count: " << whitePulp.macrophageCount << " million\n";
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return ss.str();
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}
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// --- Getters Implementation ---
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double Spleen::getRbcBreakdownRate() const { return redPulp.rbcBreakdownRate; }
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double Spleen::getLymphocyteCount() const { return whitePulp.lymphocyteCount; }
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