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google-labs-jules[bot] ede2dee772 Feat: Implement interconnected organ simulation
This commit refactors the organ simulation to enable dynamic interactions between organs, replacing the previous "faked" or hardcoded connections.

Key changes include:
- Major Refactoring: Changed the `Organ::update` method signature to `update(Patient& patient, double deltaTime_s)`, allowing organs to access the shared patient state and other organs. This was propagated to all organ classes.
- Blood Chemistry Model: Introduced a central `Blood` struct in the `Patient` model to track shared resources like oxygen, CO2, glucose, and toxins.
- Organ System Interconnections:
    - Lungs & Brain: Lungs now perform gas exchange affecting the blood. The brain consumes O2, produces CO2, and its GCS is affected by hypoxia/hypercapnia.
    - Liver-Gallbladder: Gallbladder now receives bile directly from the liver's production rate.
    - Digestive System: Stomach passes chyme to the intestines, which absorb glucose into the blood. The pancreas responds to blood glucose changes.
    - Renal System: Kidneys' GFR is now influenced by the heart's aortic pressure, and they produce urine that fills the bladder directly.
    - Cardiovascular & Neurological: The heart rate responds to hypoxia, and the brain uses live aortic pressure from the heart.
- Comprehensive Test Scenario: Updated the main example to include a 60-second simulation with a meal and a lung injury event to verify the new interconnected system.

This creates a more realistic and scalable physiological simulation framework where organ behaviors are emergent from their interactions.
2025-08-20 08:30:53 +00:00

77 lines
2.6 KiB
C++

#include "MedicalLib/Esophagus.h"
#include "MedicalLib/Patient.h"
#include <random>
#include <algorithm>
#include <sstream>
#include <iomanip>
Esophagus::Esophagus(int id)
: Organ(id, "Esophagus"),
currentState(PeristalsisState::IDLE),
lowerEsophagealSphincterTone(20.0) {}
void Esophagus::update(Patient& patient, double deltaTime_s) {
// Simulate a swallow every 15 seconds for demonstration
static double timeSinceLastSwallow = 0.0;
timeSinceLastSwallow += deltaTime_s;
if (timeSinceLastSwallow > 15.0) {
initiateSwallow(15.0); // Swallow a 15mL bolus
timeSinceLastSwallow = 0.0;
}
if (!activeBoli.empty()) {
currentState = PeristalsisState::CONTRACTING;
const double peristalsisSpeed_cm_per_s = 3.0;
for (auto& bolus : activeBoli) {
bolus.position_cm += peristalsisSpeed_cm_per_s * deltaTime_s;
}
// Remove boli that have passed into the stomach
activeBoli.erase(std::remove_if(activeBoli.begin(), activeBoli.end(),
[this](const Bolus& b) { return b.position_cm >= this->length_cm; }),
activeBoli.end());
if (activeBoli.empty()) {
currentState = PeristalsisState::IDLE;
}
} else {
currentState = PeristalsisState::IDLE;
}
// Fluctuate LES tone slightly
static std::random_device rd;
static std::mt19937 gen(rd());
std::normal_distribution<> d(0, 0.1);
lowerEsophagealSphincterTone += d(gen) * deltaTime_s;
lowerEsophagealSphincterTone = std::clamp(lowerEsophagealSphincterTone, 18.0, 25.0);
}
void Esophagus::initiateSwallow(double bolusVolume_mL) {
activeBoli.push_back({bolusVolume_mL, 0.0});
}
std::string Esophagus::stateToString(PeristalsisState state) const {
switch (state) {
case PeristalsisState::IDLE: return "Idle";
case PeristalsisState::CONTRACTING: return "Contracting";
case PeristalsisState::RELAXING: return "Relaxing";
default: return "Unknown";
}
}
std::string Esophagus::getSummary() const {
std::stringstream ss;
ss << "--- Esophagus Summary ---\n"
<< "State: " << stateToString(currentState) << "\n"
<< "LES Tone: " << std::fixed << std::setprecision(1) << lowerEsophagealSphincterTone << " mmHg\n"
<< "Boluses in transit: " << activeBoli.size() << "\n";
if (!activeBoli.empty()) {
ss << " - Top bolus position: " << activeBoli.front().position_cm << " / " << length_cm << " cm\n";
}
return ss.str();
}
PeristalsisState Esophagus::getCurrentState() const { return currentState; }
bool Esophagus::isSwallowing() const { return !activeBoli.empty(); }