Feat: Implement interconnected organ simulation
This commit refactors the organ simulation to enable dynamic interactions between organs, replacing the previous "faked" or hardcoded connections.
Key changes include:
- Major Refactoring: Changed the `Organ::update` method signature to `update(Patient& patient, double deltaTime_s)`, allowing organs to access the shared patient state and other organs. This was propagated to all organ classes.
- Blood Chemistry Model: Introduced a central `Blood` struct in the `Patient` model to track shared resources like oxygen, CO2, glucose, and toxins.
- Organ System Interconnections:
- Lungs & Brain: Lungs now perform gas exchange affecting the blood. The brain consumes O2, produces CO2, and its GCS is affected by hypoxia/hypercapnia.
- Liver-Gallbladder: Gallbladder now receives bile directly from the liver's production rate.
- Digestive System: Stomach passes chyme to the intestines, which absorb glucose into the blood. The pancreas responds to blood glucose changes.
- Renal System: Kidneys' GFR is now influenced by the heart's aortic pressure, and they produce urine that fills the bladder directly.
- Cardiovascular & Neurological: The heart rate responds to hypoxia, and the brain uses live aortic pressure from the heart.
- Comprehensive Test Scenario: Updated the main example to include a 60-second simulation with a meal and a lung injury event to verify the new interconnected system.
This creates a more realistic and scalable physiological simulation framework where organ behaviors are emergent from their interactions.
This commit is contained in:
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@@ -1,4 +1,5 @@
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#include "MedicalLib/Heart.h"
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#include "MedicalLib/Patient.h"
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#include <random>
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#include <algorithm>
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#include <sstream>
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@@ -57,11 +58,21 @@ Heart::Heart(int id, int numLeads)
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}
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}
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void Heart::update(double deltaTime_s) {
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void Heart::update(Patient& patient, double deltaTime_s) {
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// --- Electrical Simulation Update ---
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totalTime_s += deltaTime_s;
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// Compensatory response to hypoxia
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double o2_saturation = patient.blood.oxygenSaturation;
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double targetHeartRate = 75.0;
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if (o2_saturation < 90.0) {
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targetHeartRate = 75.0 + (90.0 - o2_saturation) * 2.0; // Increase HR as SpO2 drops
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}
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// Move current heart rate towards the target
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heartRate += (targetHeartRate - heartRate) * 0.1 * deltaTime_s;
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heartRate += getFluctuation(0.01); // Slow variation in underlying rate
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heartRate = std::max(60.0, std::min(heartRate, 100.0));
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heartRate = std::max(60.0, std::min(heartRate, 140.0));
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double cycleDuration_s = 60.0 / heartRate;
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double oldCyclePosition = cardiacCyclePosition_s;
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