b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
28 lines
729 B
C++
28 lines
729 B
C++
#pragma once
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using namespace std;
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#include "DamageSource.h"
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class Entity;
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class Player;
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class EntityDamageSource : public DamageSource
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{
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protected:
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shared_ptr<Entity> entity;
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public:
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//EntityDamageSource(const wstring &msgId, shared_ptr<Entity> entity);
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EntityDamageSource(ChatPacket::EChatPacketMessage msgId, ChatPacket::EChatPacketMessage msgWithItemId, shared_ptr<Entity> entity);
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virtual ~EntityDamageSource() { }
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shared_ptr<Entity> getEntity();
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// 4J Stu - Made return a packet
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//virtual wstring getLocalizedDeathMessage(shared_ptr<Player> player);
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virtual shared_ptr<ChatPacket> getDeathMessagePacket(shared_ptr<LivingEntity> player);
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virtual bool scalesWithDifficulty();
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virtual DamageSource *copy();
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}; |