b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
26 lines
827 B
C++
26 lines
827 B
C++
#pragma once
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#include "Textures.h"
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#include "ResourceLocation.h"
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class TileEntityRenderDispatcher;
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class TileEntity;
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class Level;
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class Font;
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class TileEntityRenderer
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{
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protected:
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TileEntityRenderDispatcher *tileEntityRenderDispatcher;
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public:
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virtual void render(shared_ptr<TileEntity> entity, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) = 0; // 4J added setColor param, alpha and useCompiled
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virtual void onNewLevel(Level *level) {}
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protected:
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void bindTexture(ResourceLocation *location); // 4J - changed from wstring to int
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void bindTexture(const wstring& urlTexture, ResourceLocation *location); // 4J - changed from wstring to int
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private:
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Level *getLevel();
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public:
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virtual void init(TileEntityRenderDispatcher *tileEntityRenderDispatcher);
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Font *getFont();
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};
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