b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
101 lines
2.5 KiB
C++
101 lines
2.5 KiB
C++
#include "stdafx.h"
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#include "UI.h"
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#include "UIControl_SlotList.h"
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UIControl_SlotList::UIControl_SlotList()
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{
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m_lastHighlighted = -1;
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}
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bool UIControl_SlotList::setupControl(UIScene *scene, IggyValuePath *parent, const string &controlName)
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{
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UIControl::setControlType(UIControl::eSlotList);
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bool success = UIControl_Base::setupControl(scene,parent,controlName);
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//SlotList specific initialisers
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m_addSlotFunc = registerFastName(L"addSlot");
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m_setRedBoxFunc = registerFastName(L"SetSlotRedBox");
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m_setHighlightFunc = registerFastName(L"SetSlotHighlight");
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m_lastHighlighted = 0;
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return success;
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}
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void UIControl_SlotList::ReInit()
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{
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UIControl_Base::ReInit();
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m_lastHighlighted = -1;
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}
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void UIControl_SlotList::addSlot(int id)
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{
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IggyDataValue result;
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IggyDataValue value[3];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = id;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = false;
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value[2].type = IGGY_DATATYPE_boolean;
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value[2].boolval = false;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_addSlotFunc ,3 , value );
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}
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void UIControl_SlotList::addSlots(int iStartValue, int iCount)
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{
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for(unsigned int i = iStartValue; i < iStartValue + iCount; ++i)
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{
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addSlot(i);
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}
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}
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void UIControl_SlotList::setHighlightSlot(int index)
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{
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if(index != m_lastHighlighted)
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{
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if(m_lastHighlighted != -1)
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{
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setSlotHighlighted(m_lastHighlighted, false);
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}
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setSlotHighlighted(index, true);
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m_lastHighlighted = index;
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}
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}
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void UIControl_SlotList::setSlotHighlighted(int index, bool highlight)
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{
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = index;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = highlight;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setHighlightFunc , 2 , value );
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}
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void UIControl_SlotList::showSlotRedBox(int index, bool show)
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{
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//app.DebugPrintf("Setting red box at index %d to %s\n", index, show?"on":"off");
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IggyDataValue result;
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IggyDataValue value[2];
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value[0].type = IGGY_DATATYPE_number;
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value[0].number = index;
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value[1].type = IGGY_DATATYPE_boolean;
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value[1].boolval = show;
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IggyResult out = IggyPlayerCallMethodRS ( m_parentScene->getMovie() , &result, getIggyValuePath(), m_setRedBoxFunc , 2, value );
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}
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void UIControl_SlotList::setFocus(bool focus)
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{
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if(m_lastHighlighted != -1)
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{
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if(focus) setSlotHighlighted(m_lastHighlighted, true);
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else setSlotHighlighted(m_lastHighlighted, false);
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}
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}
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