b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
41 lines
1.1 KiB
C++
41 lines
1.1 KiB
C++
#pragma once
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class FlatLayerInfo;
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class FlatGeneratorInfo
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{
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public:
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static const int SERIALIZATION_VERSION = 2;
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static const wstring STRUCTURE_VILLAGE;
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static const wstring STRUCTURE_BIOME_SPECIFIC;
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static const wstring STRUCTURE_STRONGHOLD;
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static const wstring STRUCTURE_MINESHAFT;
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static const wstring STRUCTURE_BIOME_DECORATION;
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static const wstring STRUCTURE_LAKE;
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static const wstring STRUCTURE_LAVA_LAKE;
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static const wstring STRUCTURE_DUNGEON;
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private:
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vector<FlatLayerInfo *> layers;
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unordered_map<wstring, unordered_map<wstring, wstring> > structures;
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int biome;
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public:
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FlatGeneratorInfo();
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~FlatGeneratorInfo();
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int getBiome();
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void setBiome(int biome);
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unordered_map<wstring, unordered_map<wstring, wstring> > *getStructures();
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vector<FlatLayerInfo *> *getLayers();
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void updateLayers();
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wstring toString();
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private:
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static FlatLayerInfo *getLayerFromString(const wstring &input, int yOffset);
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static vector<FlatLayerInfo *> *getLayersFromString(const wstring &input);
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public:
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static FlatGeneratorInfo *fromValue(const wstring &input);
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static FlatGeneratorInfo *getDefault();
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}; |