b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
#include "stdafx.h"
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#include "StructureFeatureSavedData.h"
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wstring StructureFeatureSavedData::TAG_FEATURES = L"Features";
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StructureFeatureSavedData::StructureFeatureSavedData(const wstring &idName) : SavedData(idName)
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{
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this->pieceTags = new CompoundTag(TAG_FEATURES);
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}
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StructureFeatureSavedData::~StructureFeatureSavedData()
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{
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delete pieceTags;
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}
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void StructureFeatureSavedData::load(CompoundTag *tag)
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{
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this->pieceTags = tag->getCompound(TAG_FEATURES);
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}
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void StructureFeatureSavedData::save(CompoundTag *tag)
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{
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tag->put(TAG_FEATURES, pieceTags->copy() );
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}
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CompoundTag *StructureFeatureSavedData::getFeatureTag(int chunkX, int chunkZ)
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{
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return pieceTags->getCompound(createFeatureTagId(chunkX, chunkZ));
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}
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void StructureFeatureSavedData::putFeatureTag(CompoundTag *tag, int chunkX, int chunkZ)
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{
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wstring name = createFeatureTagId(chunkX, chunkZ);
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tag->setName(name);
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pieceTags->put(name, tag);
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}
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wstring StructureFeatureSavedData::createFeatureTagId(int chunkX, int chunkZ)
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{
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return L"[" + _toString<int>(chunkX) + L"," + _toString<int>(chunkZ) + L"]";
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}
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CompoundTag *StructureFeatureSavedData::getFullTag()
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{
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return pieceTags;
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} |