b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
23 lines
569 B
C++
23 lines
569 B
C++
#pragma once
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#include "ThinFenceTile.h"
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class StainedGlassPaneBlock : public ThinFenceTile
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{
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friend class ChunkRebuildData;
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private:
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static const int ICONS_COUNT = 16;
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static Icon *ICONS[ICONS_COUNT];
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static Icon *EDGE_ICONS[ICONS_COUNT];
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public:
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StainedGlassPaneBlock(int id);
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Icon *getIconTexture(int face, int data);
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Icon *getEdgeTexture(int data);
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Icon *getTexture(int face, int data);
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int getSpawnResourcesAuxValue(int data);
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static int getItemAuxValueForBlockData(int data);
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int getRenderLayer();
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void registerIcons(IconRegister *iconRegister);
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}; |