b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
23 lines
537 B
C++
23 lines
537 B
C++
#pragma once
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#include "TileEntityRenderer.h"
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class TheEndPortalRenderer : public TileEntityRenderer
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{
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private:
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static ResourceLocation END_SKY_LOCATION;
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static ResourceLocation END_PORTAL_LOCATION;
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static int RANDOM_SEED;
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static Random RANDOM;
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public:
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virtual void render(shared_ptr<TileEntity> _table, double x, double y, double z, float a, bool setColor, float alpha=1.0f, bool useCompiled = true);
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FloatBuffer *lb;
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TheEndPortalRenderer();
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private:
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FloatBuffer *getBuffer(float a, float b, float c, float d);
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};
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