b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
34 lines
1014 B
C++
34 lines
1014 B
C++
#pragma once
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#include "MobRenderer.h"
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#ifdef _XBOX
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class EnderDragon;
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#endif
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class DragonModel;
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class EnderDragonRenderer : public MobRenderer
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{
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private:
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static ResourceLocation DRAGON_EXPLODING_LOCATION;
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static ResourceLocation CRYSTAL_BEAM_LOCATION;
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static ResourceLocation DRAGON_EYES_LOCATION;
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static ResourceLocation DRAGON_LOCATION;
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protected:
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DragonModel *dragonModel;
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public:
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EnderDragonRenderer();
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protected:
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virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
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virtual void renderModel(shared_ptr<LivingEntity> _mob, float wp, float ws, float bob, float headRotMinusBodyRot, float headRotx, float scale);
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public:
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virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
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virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> mob);
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protected:
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virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
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virtual int prepareArmor(shared_ptr<LivingEntity> _mob, int layer, float a);
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}; |