b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
21 lines
698 B
C++
21 lines
698 B
C++
#pragma once
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#include "IUIScene_AbstractContainerMenu.h"
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#include "../../../Minecraft.World/Container.h"
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#include "../../../Minecraft.World/Inventory.h"
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#include "../../../Minecraft.World/EntityHorse.h"
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class IUIScene_HorseInventoryMenu : public virtual IUIScene_AbstractContainerMenu
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{
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protected:
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shared_ptr<Inventory> m_inventory;
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shared_ptr<Container> m_container;
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shared_ptr<EntityHorse> m_horse;
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public:
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virtual ESceneSection GetSectionAndSlotInDirection(ESceneSection eSection, ETapState eTapDirection, int *piTargetX, int *piTargetY);
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int getSectionStartOffset(ESceneSection eSection);
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bool IsSectionSlotList( ESceneSection eSection );
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bool IsVisible( ESceneSection eSection );
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};
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