b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
48 lines
973 B
C++
48 lines
973 B
C++
#pragma once
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#include "Monster.h"
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class Silverfish : public Monster
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_SILVERFISH; }
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static Entity *create(Level *level) { return new Silverfish(level); }
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private:
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int lookForFriends;
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public:
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Silverfish(Level *level);
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protected:
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virtual void registerAttributes();
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virtual bool makeStepSound();
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virtual shared_ptr<Entity> findAttackTarget();
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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public:
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virtual bool hurt(DamageSource *source, float dmg);
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protected:
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virtual void checkHurtTarget(shared_ptr<Entity> target, float d);
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virtual void playStepSound(int xt, int yt, int zt, int t);
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virtual int getDeathLoot();
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public:
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virtual void tick();
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protected:
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virtual void serverAiStep();
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public:
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virtual float getWalkTargetValue(int x, int y, int z);
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protected:
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virtual bool isDarkEnoughToSpawn();
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public:
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virtual bool canSpawn();
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virtual MobType getMobType();
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}; |