b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
36 lines
1.5 KiB
C++
36 lines
1.5 KiB
C++
#include "stdafx.h"
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#include "FoodConstants.h"
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const int FoodConstants::MAX_FOOD = 20;
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const float FoodConstants::MAX_SATURATION = (float) FoodConstants::MAX_FOOD;
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const float FoodConstants::START_SATURATION = (float) FoodConstants::MAX_SATURATION / 4.0f;
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const float FoodConstants::SATURATION_FLOOR = FoodConstants::MAX_SATURATION / 8.0f;
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// this value modifies how quickly food is dropped
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const float FoodConstants::EXHAUSTION_DROP = 4.0f;
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// number of game ticks to change health because of food
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const int FoodConstants::HEALTH_TICK_COUNT = 80;
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const int FoodConstants::HEAL_LEVEL = 18;
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const int FoodConstants::STARVE_LEVEL = 0;
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// some saturation guidelines
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const float FoodConstants::FOOD_SATURATION_POOR = .1f;
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const float FoodConstants::FOOD_SATURATION_LOW = .3f;
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const float FoodConstants::FOOD_SATURATION_NORMAL = .6f;
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const float FoodConstants::FOOD_SATURATION_GOOD = .8f;
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const float FoodConstants::FOOD_SATURATION_MAX = 1.0f;
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const float FoodConstants::FOOD_SATURATION_SUPERNATURAL = 1.2f;
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// some exhaustion guidelines
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const float FoodConstants::EXHAUSTION_HEAL = 3.0f;
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const float FoodConstants::EXHAUSTION_JUMP = .2f;
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const float FoodConstants::EXHAUSTION_SPRINT_JUMP = FoodConstants::EXHAUSTION_JUMP * 4;
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const float FoodConstants::EXHAUSTION_MINE = .025f;
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const float FoodConstants::EXHAUSTION_ATTACK = .3f;
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const float FoodConstants::EXHAUSTION_DAMAGE = .1f;
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const float FoodConstants::EXHAUSTION_WALK = .010f;
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const float FoodConstants::EXHAUSTION_SPRINT = FoodConstants::EXHAUSTION_WALK * 10;
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const float FoodConstants::EXHAUSTION_SWIM = .015f; |