b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
30 lines
744 B
C++
30 lines
744 B
C++
#pragma once
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#include "Model.h"
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class ModelPart;
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class VillagerGolemModel : public Model
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{
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public:
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ModelPart *head, *body, *arm0, *arm1, *leg0, *leg1;
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//VillagerGolemModel()
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//{
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// this(0);
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//}
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//VillagerGolemModel(float g)
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//{
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// this(g, -7);
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//}
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VillagerGolemModel(float g = 0.0f, float yOffset = -7.0f);
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void render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled);
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void setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim=0);
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void prepareMobModel(shared_ptr<LivingEntity> mob, float time, float r, float a);
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private:
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float triangleWave(float bob, float period);
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}; |