b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
87 lines
1.8 KiB
C++
87 lines
1.8 KiB
C++
#include "stdafx.h"
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#include "net.minecraft.world.level.h"
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#include "net.minecraft.world.level.tile.h"
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#include "net.minecraft.world.phys.h"
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#include "FlyingMob.h"
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FlyingMob::FlyingMob(Level *level) : Mob( level )
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{
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}
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void FlyingMob::causeFallDamage(float distance)
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{
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// this method is empty because flying creatures should
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// not trigger the "fallOn" tile calls (such as trampling crops)
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}
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void FlyingMob::checkFallDamage(double ya, bool onGround)
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{
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// this method is empty because flying creatures should
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// not trigger the "fallOn" tile calls (such as trampling crops)
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}
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void FlyingMob::travel(float xa, float ya)
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{
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if (isInWater())
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{
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moveRelative(xa, ya, 0.02f);
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move(xd, yd, zd);
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xd *= 0.80f;
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yd *= 0.80f;
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zd *= 0.80f;
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}
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else if (isInLava())
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{
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moveRelative(xa, ya, 0.02f);
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move(xd, yd, zd);
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xd *= 0.50f;
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yd *= 0.50f;
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zd *= 0.50f;
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}
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else
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{
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float friction = 0.91f;
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if (onGround)
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{
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friction = 0.6f * 0.91f;
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int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
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if (t > 0)
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{
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friction = Tile::tiles[t]->friction * 0.91f;
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}
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}
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float friction2 = (0.6f * 0.6f * 0.91f * 0.91f * 0.6f * 0.91f) / (friction * friction * friction);
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moveRelative(xa, ya, (onGround ? 0.1f * friction2 : 0.02f));
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friction = 0.91f;
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if (onGround)
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{
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friction = 0.6f * 0.91f;
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int t = level->getTile( Mth::floor(x), Mth::floor(bb->y0) - 1, Mth::floor(z));
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if (t > 0)
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{
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friction = Tile::tiles[t]->friction * 0.91f;
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}
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}
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move(xd, yd, zd);
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xd *= friction;
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yd *= friction;
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zd *= friction;
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}
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walkAnimSpeedO = walkAnimSpeed;
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double xxd = x - xo;
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double zzd = z - zo;
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float wst = (float) sqrt(xxd * xxd + zzd * zzd) * 4;
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if (wst > 1) wst = 1;
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walkAnimSpeed += (wst - walkAnimSpeed) * 0.4f;
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walkAnimPos += walkAnimSpeed;
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}
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bool FlyingMob::onLadder()
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{
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return false;
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} |