b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
37 lines
932 B
C++
37 lines
932 B
C++
#pragma once
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class Direction
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{
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public:
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static const int UNDEFINED = -1;
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static const int SOUTH = 0;
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static const int WEST = 1;
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static const int NORTH = 2;
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static const int EAST = 3;
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static const int STEP_X[];
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static const int STEP_Z[];
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static const wstring NAMES[];;
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// for [direction] it gives [tile-face]
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static int DIRECTION_FACING[];
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// for [facing] it gives [direction]
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static int FACING_DIRECTION[];
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// for [direction] it gives [opposite direction]
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static int DIRECTION_OPPOSITE[];
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// for [direction] it gives [90 degrees clockwise direction]
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static int DIRECTION_CLOCKWISE[];
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// for [direction] it gives [90 degrees counter-clockwise direction]
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static int DIRECTION_COUNTER_CLOCKWISE[];
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// for [direction][world-facing] it gives [tile-facing]
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static int RELATIVE_DIRECTION_FACING[4][6];
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static int getDirection(double xd, double zd);
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static int getDirection(int x0, int z0, int x1, int z1);
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}; |