b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
28 lines
940 B
C++
28 lines
940 B
C++
#pragma once
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#include "Tile.h"
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class TheEndPortalFrameTile : public Tile
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{
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public:
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static const int EYE_BIT = 4;
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static const wstring TEXTURE_EYE;
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private:
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Icon *iconTop;
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Icon *iconEye;
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public:
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TheEndPortalFrameTile(int id);
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virtual Icon *getTexture(int face, int data);
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void registerIcons(IconRegister *iconRegister);
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Icon *getEye();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual void updateDefaultShape();
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virtual void addAABBs(Level *level, int x, int y, int z, AABB *box, AABBList *boxes, shared_ptr<Entity> source);
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static bool hasEye(int data);
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virtual int getResource(int data, Random *random, int playerBonusLevel);
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virtual void setPlacedBy(Level *level, int x, int y, int z, shared_ptr<LivingEntity> by, shared_ptr<ItemInstance> itemInstance);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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}; |