b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
32 lines
654 B
C++
32 lines
654 B
C++
#pragma once
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#include "Goal.h"
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class PathfinderMob;
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class Path;
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class DoorInfo;
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class MoveThroughVillageGoal : public Goal
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{
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private:
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PathfinderMob *mob;
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double speedModifier;
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Path *path;
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weak_ptr<DoorInfo> doorInfo;
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bool onlyAtNight;
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vector< weak_ptr<DoorInfo> > visited;
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public:
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MoveThroughVillageGoal(PathfinderMob *mob, double speedModifier, bool onlyAtNight);
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~MoveThroughVillageGoal();
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virtual bool canUse();
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virtual bool canContinueToUse();
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virtual void start();
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virtual void stop();
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private:
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shared_ptr<DoorInfo> getNextDoorInfo(shared_ptr<Village> village);
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bool hasVisited(shared_ptr<DoorInfo> di);
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void updateVisited();
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}; |