b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
50 lines
1.0 KiB
C++
50 lines
1.0 KiB
C++
#pragma once
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#include "Slime.h"
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class LavaSlime : public Slime
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_LAVASLIME; }
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static Entity *create(Level *level) { return new LavaSlime(level); }
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public:
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LavaSlime(Level *level);
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protected:
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virtual void registerAttributes();
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public:
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virtual bool canSpawn();
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virtual int getArmorValue();
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public:
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virtual int getLightColor(float a);
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virtual float getBrightness(float a);
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protected:
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virtual ePARTICLE_TYPE getParticleName();
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virtual shared_ptr<Slime> createChild();
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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public:
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bool isOnFire();
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protected:
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int getJumpDelay();
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virtual void decreaseSquish();
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virtual void jumpFromGround();
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virtual void causeFallDamage(float distance);
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virtual bool isDealsDamage();
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virtual int getAttackDamage();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getSquishSound();
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public:
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virtual bool isInLava();
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protected:
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virtual bool doPlayLandSound();
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}; |