b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
67 lines
1.3 KiB
C++
67 lines
1.3 KiB
C++
#pragma once
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using namespace std;
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#include "FlyingMob.h"
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#include "Enemy.h"
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class GhastClass;
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class Level;
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class Ghast : public FlyingMob, public Enemy
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_GHAST; }
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static Entity *create(Level *level) { return new Ghast(level); }
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private:
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static const int DATA_IS_CHARGING = 16;
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public:
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int floatDuration;
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double xTarget, yTarget, zTarget;
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private:
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shared_ptr<Entity> target;
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int retargetTime;
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public:
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int oCharge;
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int charge;
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private:
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int explosionPower;
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void _init();
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public:
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Ghast(Level *level);
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virtual bool isCharging();
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virtual bool hurt(DamageSource *source, float dmg);
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protected:
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virtual void defineSynchedData();
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virtual void registerAttributes();
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protected:
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virtual void serverAiStep();
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private:
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virtual bool canReach(double xt, double yt, double zt, double dist);
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protected:
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virtual int getAmbientSound();
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virtual int getHurtSound();
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virtual int getDeathSound();
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virtual int getDeathLoot();
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virtual void dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel);
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virtual float getSoundVolume();
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public:
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virtual bool canSpawn();
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virtual int getMaxSpawnClusterSize();
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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};
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