b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#pragma once
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class FoodConstants
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{
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public:
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static const int MAX_FOOD;
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static const float MAX_SATURATION;
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static const float START_SATURATION;
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static const float SATURATION_FLOOR;
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// this value modifies how quickly food is dropped
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static const float EXHAUSTION_DROP;
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// number of game ticks to change health because of food
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static const int HEALTH_TICK_COUNT;
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static const int HEAL_LEVEL;
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static const int STARVE_LEVEL;
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// some saturation guidelines
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static const float FOOD_SATURATION_POOR;
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static const float FOOD_SATURATION_LOW;
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static const float FOOD_SATURATION_NORMAL;
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static const float FOOD_SATURATION_GOOD;
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static const float FOOD_SATURATION_MAX;
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static const float FOOD_SATURATION_SUPERNATURAL;
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// some exhaustion guidelines
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static const float EXHAUSTION_HEAL;
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static const float EXHAUSTION_JUMP;
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static const float EXHAUSTION_SPRINT_JUMP;
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static const float EXHAUSTION_MINE;
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static const float EXHAUSTION_ATTACK;
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static const float EXHAUSTION_DAMAGE;
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static const float EXHAUSTION_WALK;
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static const float EXHAUSTION_SPRINT;
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static const float EXHAUSTION_SWIM;
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}; |