b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
54 lines
1.0 KiB
C++
54 lines
1.0 KiB
C++
#pragma once
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#include "Entity.h"
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class Level;
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class FallingTile : public Entity
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{
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public:
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eINSTANCEOF GetType() { return eTYPE_FALLINGTILE;}
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static Entity *create(Level *level) { return new FallingTile(level); }
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static const int serialVersionUID = 0;
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int tile;
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int data;
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int time;
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bool dropItem;
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private:
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bool cancelDrop;
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bool hurtEntities;
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int fallDamageMax ;
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float fallDamageAmount;
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// 4J - added for common ctor code
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void _init();
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public:
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CompoundTag *tileData;
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FallingTile(Level *level);
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FallingTile(Level *level, double x, double y, double z, int tile, int data = 0);
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~FallingTile();
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protected:
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virtual bool makeStepSound();
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virtual void defineSynchedData();
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public:
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virtual bool isPickable();
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virtual void tick();
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protected:
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void causeFallDamage(float distance);
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virtual void addAdditonalSaveData(CompoundTag *tag);
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virtual void readAdditionalSaveData(CompoundTag *tag);
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public:
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virtual float getShadowHeightOffs();
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Level *getLevel();
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void setHurtsEntities(bool value);
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bool displayFireAnimation();
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};
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