b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
25 lines
1.0 KiB
C++
25 lines
1.0 KiB
C++
#pragma once
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#include "Item.h"
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class EnchantmentInstance;
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class EnchantedBookItem : public Item
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{
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public:
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static const wstring TAG_STORED_ENCHANTMENTS;
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EnchantedBookItem(int id);
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bool isFoil(shared_ptr<ItemInstance> itemInstance);
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bool isEnchantable(shared_ptr<ItemInstance> itemInstance);
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const Rarity *getRarity(shared_ptr<ItemInstance> itemInstance);
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ListTag<CompoundTag> *getEnchantments(shared_ptr<ItemInstance> item);
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void appendHoverText(shared_ptr<ItemInstance> itemInstance, shared_ptr<Player> player, vector<HtmlString> *lines, bool advanced);
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void addEnchantment(shared_ptr<ItemInstance> item, EnchantmentInstance *enchantment);
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shared_ptr<ItemInstance> createForEnchantment(EnchantmentInstance *enchant);
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void createForEnchantment(Enchantment *enchant, vector<shared_ptr<ItemInstance> > *items);
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shared_ptr<ItemInstance> createForRandomLoot(Random *random);
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WeighedTreasure *createForRandomTreasure(Random *random);
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WeighedTreasure *createForRandomTreasure(Random *random, int minCount, int maxCount, int weight);
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}; |