b3feddfef3
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
36 lines
1.0 KiB
C++
36 lines
1.0 KiB
C++
#pragma once
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#include "BaseRailTile.h"
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class Entity;
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class Random;
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class Level;
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class ChunkRebuildData;
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class DetectorRailTile : public BaseRailTile
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{
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friend class ChunkRebuildData;
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private:
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Icon **icons;
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public:
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DetectorRailTile(int id);
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virtual int getTickDelay(Level *level);
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virtual bool isSignalSource();
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virtual void entityInside(Level *level, int x, int y, int z, shared_ptr<Entity> entity);
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virtual void tick(Level *level, int x, int y, int z, Random *random);
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virtual int getSignal(LevelSource *level, int x, int y, int z, int dir);
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virtual int getDirectSignal(LevelSource *level, int x, int y, int z, int facing);
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virtual void onPlace(Level *level, int x, int y, int z);
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virtual bool hasAnalogOutputSignal();
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virtual int getAnalogOutputSignal(Level *level, int x, int y, int z, int dir);
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private:
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virtual void checkPressed(Level *level, int x, int y, int z, int currentData);
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public:
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//@Override
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void registerIcons(IconRegister *iconRegister);
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//@Override
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Icon *getTexture(int face, int data);
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};
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